

We recommend that you create your character sheets as normal, however you also create one character sheet to share among all the players to represent their Coterie.

Click the arrow to "Show connection details" and then click the button to "Disable protection for now". For Firefox: Click the "i" icon in the left of your address bar.For Chrome: Click the shield icon in the right of your address bar and select to allow the script.If you want access to them when in your game please perform the following: These are entirely optional and merely provide a better aesthetic. The sheet has a number of custom fonts built in which are by default blocked by Chrome and Firefox. Copy the contents VTM_Dice_Mechanics.js in the hq.js window and press save.We are updating the sheet to support as many languages as Roll20 will allow. (If English is not your primary language the translations folder contains alternate replacement for translation.json, the following link will let you know what language each file corresponds to. Copy the HTML file in the HTML Layout, the CSS file in the CSS Styling and the translation.json into the Translation section.In the event that you have access to the files either via the Roll20 Repo or another source. Copy the contents of VTM_Dice_Mechanics.js into the hq.js window and press Save.

Click New Script and call it hq.js (any name will do, the suffix must be.From the API dropdown selection, pick Vampire The Masquerade 5th Edition Dice Mechanics.Create your game and from the Character sheet selection, pick Vampire the Masquerade 5th Edition.
#Vampire combat map roll20 install
If you'd like to use this feature, consider upgrading your account.įor this character sheet to work fully, you'll also need to install an API Script in your Campaign. Whether these young vampires were embraced in the city or tasked to investigate its opportunities will largely depend on the character(s) you create - I am fairly open minded when it comes to character creation.īy and large, I expect Character "power level" will depend on your experience with the game and your expectations for the kinds of story you're interested in playing.This is about a Roll20 feature exclusive to Pro-subscribers (and often to players in a Game created by a Pro-subscriber). Old City by Night was conceived as a Thin-Blood Chronicle, but I see no reason why Neonate Anarchs looking to establish themselves in a city rumored to be devoid of Kindred power structures couldn't fit in as well. I expect to be involved in Character creation, so that I can help the players (both new to the game and old) create a character that has a place in the city - with ties and touchstones that I can build off of to create a story that fits with your expectations. If players are amenable to the idea, I can be convinced to live-stream the game, or even edit it if desired but only if desired by all players involved. Once characters have been created, the game is intended to be a sandbox-style Chronicle, wherein the characters initially react to the new world in which they find themselves, taking quests or missions as they are "assigned" by elder vampires and eventually carving out their own place in the setting as their personal goals and ambitions take shape. I will bring access to an entire city built with vampires in mind, I will provide character portraits, should we rely heavily on Roll20 for gameplay and expression, maps of San Augustin, and resources to help players better get to know the city in which their characters (un)live. Roll20 has a workable enough dice mechanic, and failing that, there are Discord bots that can do the trick. I do not expect players to have created characters before hand but am willing to help an established player "port" an existing character into the Chronicle (this may require "nerfing" of the character in some ways - to make them a starting-level kindred).Īs the game is intended to be played Virtually, I do not expect anyone to need their own dice. Familiarity with the rules is, of course, ideal but I am open to new players, and more than happy to help explain the game through gameplay. The game will be played with microphones and Roll20, unless everyone has a camera, in which case we'll use Zoom and Roll20.
